![de jure kingdoms ck2 de jure kingdoms ck2](https://i.redd.it/uwq0mgj0vdl61.png)
Not only does it make the map look and feel distinct in different parts of the world, they also have a different impact on gameplay. Instead of having a single terrain spread out across large areas of the map, we differentiate between similar terrain types by separating them, such as Forest and Taiga, or Plains and Drylands. Speaking of terrain, we have several different terrain types spread out across the map. A County with a lot of Desert will not be as beneficial as one with a lot of Farmlands for example. The number of Baronies within a County is one factor that represents its wealth and how “good” it is. This means Counties stay the same over time, avoiding weird splits where a single barony goes independent or to another realm (reducing that hideous border-gore ever-so-slightly). For example, they can never leave a county. As such, Baronies exist with a few things in mind. The emphasis will therefore be on the Counties rather than the individual Baronies. The lowest playable rank will still be that of a Count. To give you a good idea of the increased province density, here is a comparison of the British Islands in CK2 and CK3, being on the left and right side, respectively:īefore you all go nuts about playable baronies: No. The amount of provinces will be noticeable when waging war, as it offers a larger degree of movement for you armies (more on that in the future). Most Counties will normally consist of two to five Baronies, with some exceptions. We have been able to create a map with much more granularity and better accuracy. In CK3, we took the next logical step and made Baronies into their own provinces. In CK2, Counties were the smallest entity we had on the map, a province if you will, with several Baronies represented through the interface of the County view. One of the most notable changes is how we handle Baronies. Perfect for moving armies around and knowing where to pick your battles, without the need to switch around to different map modes (but don’t worry, we still have several map modes for easily accessing different information). Zoom in even further and you’ll see the names of all the counties along with the terrain, as we strip away the realm colors. Zoom in a bit and you will have the 3D map, with the typical political overlay, great for interacting with your vassals and other realms. When zoomed far out, the map will turn into an actual paper map, allowing for an easy overview and stylish screenshots. We represent the map on three different zoom levels. For example, you should be able to read most of the terrain simply by looking at the map, without the need to click on the province, or tooltip it, in order to find that out, while rivers should be easy to see and let you know if you will cross one when moving armies around. The map should be easy to read and get information from. When setting the map visuals, province layout, rivers, and more, the focus has always been on clarity. We will however, have a few new additions: the entirety of Tibet will be present, unlike CK2 where the most eastern parts were excluded, and sub-Saharan Africa is also extended, where we’ve gone all the way to the Nigerian coast. I know I will disappoint those of you hoping for China, but, sadly, it will not be on the map. In terms of scope, the map will roughly match that of CK2. This goes for the entire De Jure title hierarchy, so there are several new kingdoms and duchies present.
#DE JURE KINGDOMS CK2 UPDATE#
When we started to update the map for CK3, we knew that we wanted to take a pass at everything, do additional research, and update the different areas accordingly. CK2 had several parts of the map that was outdated, and to be frank, a bit underdeveloped. I would like to take a moment to talk about the map of Crusader Kings 3, what the vision for the map is, and how it is different from Crusader Kings 2.