![gundam versus move list gundam versus move list](https://static.wikia.nocookie.net/gundam/images/e/e7/Gvgnextpluscover.jpg)
![gundam versus move list gundam versus move list](https://cdn.vox-cdn.com/thumbor/BFtvHZ-xNx8ZG2YU7Lo-6m7mc2U=/1400x0/filters:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/9401269/controls.jpg)
These attacks are only available when there's at least 1 bar full on the Awakening gauge. Last but not least, there are "Awakenings" that power up your mobile suit for a limited time, but offer extremely powerful measures for dispatching foes in one fell swoop. Your "Striker" acts as an assist in this game, offering a limited number of times that support character can assist you with their special attack or utility functionality. Your ability to Switch Targets on the fly as fast as possible is going to be essential for surviving battles against multiple opponents at once. This is extremely helpful for evading melee attacks upclose as it tends to make the tracking properties of those moves whiff when they would normally catch Boost Dashes. Tapping the analog stick in any direction twice will perform a quick sidestep evasion. Double tapping the Jump button and holding any direction on the analog stick will Boost Dash in that direction as long as you have energy left on the Boost gauge, which refills automatically as soon as your Gundam's touches the ground again. The first few matches I wasn't really feeling the controls, but after I was experimenting during matches (you're going to be doing this a LOT actually as most suits feel different despite the similar control scheme).